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The Two-Sided Coin of User-Friendliness

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When you’re in development, the idea of user-friendliness can sometimes help to keep you grounded. All of the big ideas that might be floating around an app need to be anchored by readability, usability, and the idea that customers are going to respond well to visual cues. It’s something that can sound so simple from the outside, but those who work on these platforms will know that there’s a lot more to it than that.

For every accessible and clean user interface, there is a lot of thought and toil behind it that worked hard to make it look like that, which can sometimes result in a strange situation where your team struggles more to achieve straightforward results.

Making It Easier

In that case, you might want to resort to methods that let your team work on these projects in a simpler manner. After all, once the app is launched, that’s not the end of the story – there are going to be updates that look to consistently improve the experience, offering upgrades and bug fixes in response to the information that you get from the platform’s use. In that case, you might be interested in options like Kubernetes Ingress that provide a much deeper level of interaction with APIs for developers. If the presence of an app is important to your brand, making sure that you’re equipped with the right tools can give your developers the best chance of making something that sticks the landing.

The Right Amount of Information

One of the difficulties that your team might face is understanding how far you should go in condensing down information. For example, headers are easy enough as you want them to clearly convey what information is going to be present on a subsequent page in as few words as possible. Once they’re there though, you don’t want to assault their eyes with walls of text, you need to be able to take the essence of what you’re saying and distill it down into something readable without losing vital information. It’s also important to include vital information, such as contact information, even if it’s being used to provide negative feedback.

Questions of Accessibility

Furthermore, you also might think about designing your app for as many audiences as possible. If so, you’re going to need to ask some questions about accessibility – how are people with visual impairments, for example, able to experience your platform with as little difficulty as possible? In that particular instance, you might decide that some sort of text-to-voice system is most appropriate, but then you need to test this and make sure that it provides a clear and accurate representation so that it’s still useful.

This move will mean more development time, but it might be more constructive to think about it as being essential rather than an extra. After all, not including it could both alienate a certain portion of your audience and also draw attention to this exclusion – something that may have an impact on the perception of your brand.